Monday, April 18, 2011

How Do Consumers Judge Quality? It Depends on Who’s Making the Purchase

Someone is more likely to predict the quality of a product by its price if someone else is buying it, according to a new study in the Journal of Consumer Research. But when consumers buy products themselves, they are more likely to judge quality by a product’s attributes.

“Consider the following scenario: you observe that a friend has bought a well- designed attractive handbag for a surprisingly low price. What inference would you draw regarding the quality of that bag?” write authors Dengfeng Yan and Jaideep Sengupta (both Hong Kong University of Science and Technology). According to the authors, you’d be more likely to believe the bag was of low quality because of its low price—more so than if you’d bought it yourself.

The researchers found that the way people assess quality based on price or attributes has to do with distance—both temporal and psychological.

In a series of studies, the authors asked participants to predict the quality of different products (like yogurt and laptop computers) on the basis of price and attribute information. They were asked to imagine that they made the purchase or someone else did. Results consistently showed that the influence of price was greater when judgments were made on the basis of someone else’s (rather than one’s own) purchase, whereas the reverse was true regarding the product’s attributes.

People tend to rely on more abstract thinking to form their judgments when events are psychologically removed, the authors explain, for example when it has to do with other people or with a distant future. The authors posit that thinking about price is more abstract than thinking about attributes. “In one such study, participants were asked to imagine making a computer purchase either the next day or two months later,” the authors write. “In support of our arguments, price had a weaker impact when participants imagined the purchase was for the next day.”

“Our findings have clear implications for retailers and salespeople who are seeking to influence quality perceptions,” the authors write. “If marketers wish to signal high quality through high price (a strategy that has long been in use), they should try to increase the psychological distance between the consumer and the product.” For example, they could advise consumers to think of using the product in the relatively distant future, or to consider how friends might feel about the product.
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When Winning is not a Good Thing




When your team wins a close one, you may be in danger driving home after the game, according to a new study in the Journal of Consumer Research. The study shows that traffic fatalities rise near the hometowns of winning teams on game days.

“The thrill of victory may result in a not-so-thrilling consequence for winning fans’ drive home,” write authors Stacy Wood (North Carolina State University), Melayne Morgan McInnes, and David A. Norton (both University of South Carolina). “While some sports junkies will be quick to tell you they live and die by whether their favorite sports team wins, there may be more truth in their statements than they know.”

Just how much does the outcome of a sporting event affect our drive home from the stadium? The authors examined data from 271 sporting events that took place over an eight-year period. The games were highly anticipated football and basketball games, like playoffs and rivalry games—both professional and collegiate. Because scores don’t always reflect how close a game really is, the authors even recruited avid sports fans to rate the closeness of the games.
They cross checked the national Highway Safety Administration’s traffic fatality database with the dates of the games to determine how many fatal traffic accidents occurred in those cities on the dates of the games.

“We find that the closer a game is the more automobile fatalities there are, especially those involving alcohol,” the authors write. “This increase in number of fatalities, however, only happens in locations with high numbers of winning fans (game sites and winning hometown).” The study found no increase in traffic fatalities in the losing teams’ hometowns.
High levels of testosterone produced from vicariously winning a close game seem to influence how winning spectators drive home, according to the authors.
The authors believe spectators, team management, public safety officers, and health care providers can all benefit from knowing that that the roads are more dangerous after close games. “It would be wise to allow for a ‘cooling off’ period, where one could bask in the glory of victory safely,” the authors conclude.
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Saturday, April 16, 2011

Billboards That Change Message To Suit The Viewer

In Minority Report there is a scene were ads change depending on the person walking by:



Immersive Labs has developed a face recognition technology that uses the webcam to record information about gender and age of the person who is watching the screen, and thereafter changes the ad content to suit the viewer. Several pilot locations are up and running and CEO Jason Sosa says that he expects to have a finished product in six months. Below is a demonstration of the technology:

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Don´t pink it and shrink it!


Women will buy the products you sell - Don't 'Pink it and Shrink it' from Marti Barletta on Vimeo.o
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Friday, April 15, 2011

IKEA 365/24/7

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People who overuse credit believe products have unrealistic properties

A University of Missouri researcher says people who overuse credit have very different beliefs about products than people who spend within their means. Following a new study, Marsha Richins, Myron Watkins Distinguished Professor of Marketing in the Trulaske College of Business, says many people buy products thinking that the items will make them happier and transform their lives.
"There is nothing wrong with wanting to buy products," Richins said. "It becomes a problem when people expect unreasonable degrees of change in their lives from their purchases. Some people tend to ascribe almost magical properties to goods — that buying things will make them happier, cause them to have more fun, improve their relationships — in short, transform their lives. These beliefs are fallacious for the most part, but nonetheless can be powerful motivators for people to spend."
Richins identified four types of changes that materialistic people expect when making purchases. Previous research has shown that often these expectations are not fulfilled. The four types of transformations expected are:
  • Transformation of the self is the belief that a purchase will change who you are and how people perceive you. This is commonly held by young people and people in new roles. For example, a woman interviewed for the study wanted to have cosmetic dental surgery because she thought it would improve her appearance and self-confidence.
  • Transformation of relationships is the expectation that a purchase will give someone more or better relationships with others. For example, a woman interviewed for the study wanted to buy a new home because she thought it would enable her to entertain more often and make more friends.
  • Hedonic transformation implies that a purchase will make life more fun. For example, a man in the study wanted a mountain bike because he thought it would give him more incentive to get out and go on "an adventure."
  • Efficacy transformation is the expectation that purchases will make people more effective in their lives. For example, some study participants wanted to buy a vehicle because they thought it would make them more independent and self-reliant.
People who have strong and unrealistic transformational beliefs are more likely than others to overuse credit and take on excessive debt. According to Richins, this finding highlights a limitation of financial literacy and credit counseling programs. She recommends that financial literacy and credit counseling programs be revised to help people better understand their motivations for purchasing goods and to help them recognize that products are not a quick fix for improving their lives.
"Many financial literacy programs seek to prevent people from getting into financial problems by presenting the facts about interests rate and loans," Richins said. "However, few programs seek to directly influence behavior or focus on why people purchase things they cannot afford and go into debt."
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This Weekend Must Read


Digital agency Razorfish just released a comprehensive 45-page report on the key technologies of the near future and their impact on the business of brands. Among other issues, it covers:

  • Near Field Communications
  • The Interface Revolution
  • Open APIs and Digital Services
  • Holistic Data Management
  • Businesses Shifting To Cloud Computing

Download it by clicking here  or read it online here.
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